AKA Bigfoot, Grass Man, Skunk Ape, Yeti
These mysterious creatures have visit our world for millennia via interdimensional travel. They have found their way to numerous places scattered across the globe and inspired countless legends and campfire tales. Are they scouts, hunters, spies, or something far, far worse?
Abilities (Focuses)
2 Accuracy (Throw)
0 Communication
5 Constitution (Running, Stamina)
2 Dexterity (Initiative, Stealth)
0 Intelligence
2 Perception (Hearing, Tracking)
5 Strength (Intimidation, Might)
1 Willpower
2 Accuracy (Throw)
0 Communication
5 Constitution (Running, Stamina)
2 Dexterity (Initiative, Stealth)
0 Intelligence
2 Perception (Hearing, Tracking)
5 Strength (Intimidation, Might)
1 Willpower
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Speed Health Defense Armor Rating
15 40 12 2
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Weapon Attack Roll Damage
Smash +7 2d6+5
Speed Health Defense Armor Rating
15 40 12 2
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Weapon Attack Roll Damage
Smash +7 2d6+5
Rock +4 1d6+5
Special Qualities
Favored Stunts: Stay Aware, Defensive Stance, Threaten (1 SP), Seize the Initiative (2 SP).
Special Qualities
Favored Stunts: Stay Aware, Defensive Stance, Threaten (1 SP), Seize the Initiative (2 SP).
Armored: Their furry hides give sasquatch an armor rating of 2.
Threat: Moderate
Threat: Moderate
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