Motive: Power
Environment: Anywhere
Health: 12
Damage Inflicted: 3 points
Armor: 2
Movement: Short
Modifications: Perception 4
Combat: Ley Line Walkers can use ambient energy to power several abilities:
Teleport: As an action they may instantly move a long distance
Ley Ley Storm: As an action they may make an attack with a -1 difficulty against all creatures in immediate range
Drain Intellect: As an action they may drain 3 Intellect and regain 3 Health from short range
Ley Line Jolt: As an action they may gain +1 armor for 1 minute
Use: A ley line walker has been drawn to the site of an ongoing archaeological dig, because for 7 nights each year the area is a ley line nexus point.
Loot: A dead ley line walker yields 1d3 cyphers.
No comments:
Post a Comment