Tiefling
By Grandanvil. |
Tiefling Names
Kriella, Loocis, Meloch, Nemiia,
Oryanna, Pelaios, Skanos, Thrice
If you choose to play a tiefling, modify your character as follows:
• Add 1 to your Intelligence ability.
• Pick one of the following ability focuses: Communication (Deception) or Dexterity (Stealth).
• You have Dark Sight, which allows you see up to 20 yards in darkness without a light source.
• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
7-8 +1 Dexterity
* If the class you choose provides this already, you can take the focus Accuracy (Light Blades) instead.
7-8 You learn the Shadow's Embrace Spell and gain 4
Magic Points. You automatically succeed on the
Casting Roll. If you choose the Mage class, you can
take the focus Intelligence (Shadow Arcana) instead.
Playing a Tiefling
If you choose to play a tiefling, modify your character as follows:
• Add 1 to your Intelligence ability.
• Pick one of the following ability focuses: Communication (Deception) or Dexterity (Stealth).
• You have Dark Sight, which allows you see up to 20 yards in darkness without a light source.
• Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
• You can speak and read the Common Tongue.
• Roll twice on the Tiefling Benefits table or once on the Tiefling Benefits table and once on the Tiefling Heritage table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.
• Roll twice on the Tiefling Benefits table or once on the Tiefling Benefits table and once on the Tiefling Heritage table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.
Tiefling Benefits
2d6 Roll Benefit
2 +1 Communication
3-4 Focus: Communication (Bargaining)
5 Focus: Intelligence (Arcane Lore)
6 Weapon Group: Light Blades*
7-8 +1 Dexterity
9 Focus: Dexterity (Legerdemain)
10-11 Focus: Intelligence (Religious Lore)
12 +1 Willpower
12 +1 Willpower
Tiefling Heritage
2d6 Roll Benefit
2 +2 to tests vs the Spellpower of Earth Arcana.
3-4 +2 to tests vs the Spellpower of Water Arcana.
5 Your Speed is equal to 12 + Dexterity (minus armor
penalty if applicable).
penalty if applicable).
6 +2 to tests vs the Spellpower of Lightning Arcana.
7-8 You learn the Shadow's Embrace Spell and gain 4
Magic Points. You automatically succeed on the
Casting Roll. If you choose the Mage class, you can
take the focus Intelligence (Shadow Arcana) instead.
9 You have spikes on your body, when a creature hits
you with a Brawling attack you deal 2 points of
penetrating damage to them.
you with a Brawling attack you deal 2 points of
penetrating damage to them.
10-11 Your Horns are a Brawling Weapon that deal 1d6
damage.
12 +2 to tests vs the Spellpower of Fire Arcana.
damage.
12 +2 to tests vs the Spellpower of Fire Arcana.
No comments:
Post a Comment