
The children of Dagon and Hydra have ruled the waves for uncounted millennia. Eventually, Dagon became aware of humanity and inspired both races to meet. From these revels, the hybrids were born. Most humans found the hybrids monstrous, however Dagon's children embraced them as royalty. And so the deep ones wait, quietly watching and subtlety shaping the lives of the land dwellers by inserting hybrid lords and ladies as agents of change.
Abilities (Focuses)
1 Communication (Performance, Seduction)
0 Accuracy
1 Communication (Seduction)
3 Constitution (Stamina, Swimming)
0 Dexterity (Stealth)
1 Fighting (Spears)
1 Intelligence (Arcane Lore)
0 Perception (Seeing)
2 Strength (Intimidation, Might)
0 Willpower (Faith)
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Speed Health Defense Armor Rating
8/18 (Swim) 30 10 4
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Weapon Attack Roll Damage Bite +1 1d6+2
1 Communication (Seduction)
3 Constitution (Stamina, Swimming)
0 Dexterity (Stealth)
1 Fighting (Spears)
1 Intelligence (Arcane Lore)
0 Perception (Seeing)
2 Strength (Intimidation, Might)
0 Willpower (Faith)
––––––––––––––––––––––––––––––––––––––––––––––––––
Speed Health Defense Armor Rating
8/18 (Swim) 30 10 4
––––––––––––––––––––––––––––––––––––––––––––––––––
Weapon Attack Roll Damage Bite +1 1d6+2
Trident +3 1d6+5
Special Qualities Favored Stunts: Skirmish, Pierce Armor, Seize the Initiative (3).
Special Qualities Favored Stunts: Skirmish, Pierce Armor, Seize the Initiative (3).
Strange Song: A deep one can perform a Strange Song stunt for 6 points. 1d3 more deep ones will appear the following round, however they lack this ability.
Armored: Their fishy hides give deep ones an armor rating of 4.
Amphibious: Deep ones have gills and lungs.
Threat: Moderate
Armored: Their fishy hides give deep ones an armor rating of 4.
Amphibious: Deep ones have gills and lungs.
Threat: Moderate
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