Friday, July 10, 2015

Blue Rose: Rhy-Horses for D&D 5th Edition

To celebrate the Blue Rose AGE Edition RPG on Kickstarter from the good folks at Green Ronin, I thought I'd convert some stuff to DnD 5th Edition, out of respect to its legacy as D20 product.




RHY-HORSES



"Masters of the plains, rhy-horses look much like normal horses and have the same ranges of coloration, although pale and dappled hides and blue eyes are more common for them than mundane horses.

Rhy-horses are fiercely independent; they allow no
one except a bonded companion to ride them. On rare occasions they will tolerate a trusted friend who is not their companion as a rider. They consider any other attempt to break them as mounts a form of slavery. Nations like Aldis and Rezea agree, but rhy-horses are sometimes enslaved in Kern. Jarzoni have little respect for the rights of rhy-horses but find breaking them more trouble than it’s worth, so they rarely even try."


Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.

Age. Rhy-Horses mature faster than humans, reaching adulthood around age 3. They age noticeably faster and rarely live longer than 20 years.

Alignment. Rhy-Horses lean toward neutrality

Size. Your size is Large. 
You have double the normal carrying capacity for a creature of your size and Strength.

Speed. Your base walking speed is 40 feet.

Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 


Hooves. You are proficient with your unarmed strikes, which deal 1d6 bludgeoning damage on a hit.


Equine. You have proficiency in Athletics and Perception.


Psychic. You can communicate telepathically with any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Arcanum.  You can use your psychic gifts to wield weapons and shields.  When attacking with melee or ranged weapons, use your Intelligence instead of Dexterity or Strength.


Cannot Speak.  You cannot speak in humanoid tongues and are limited to the normal vocalizations of a horse. 


Limited Manipulation.  You have no hands or opposable thumbs, so you cannot easily manipulate objects. You have disadvantage on Dexterity checks using tools.

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