Many decades ago, the Courtyard was built on top of a drained swamp; now that the once great and splendid gardens, luxurious halls and mansions are overgrown and crumbling, the wilderness of the Moor has returned to reclaim what men has taken from nature. Bit by bit, buildings are slowly sinking into the growing swamp, and plants and animals once driven from their ancestral homes are recolonizing the overgrown gardens.
But even nature itself is not safe from the blood curse; the sickness that has taken root in the Courtyard is now spreading into the swamp, and there is no creature great or small that is safe from its twisted influence. Of all corrupted and mutated creatures that lurks within shallow waters of the Moor, non are as feared as the Crocodilian.
Where this mighty beast came from, no one knows; some say it was always living deep within the swamps of the Moor, while others think that it must have been imported from some far away land by one of the nobles for his collection of exotic animals before it escaped from the menagerie. One thing is clear; this amphibious marauder must have had close contact with those tainted with the Crimson Curse, for it has mutated into something abhorrent: part crocodile, part insect.The Crocodilian DIFFICULTY 100
Size 2 frightening monster
Perception 15 (+5); shadowsight
Defense 16; Health 100
Strength 16 (+6) Agility 13 (+3)
Intellect 6 (-4) Will 13 (+3)
Speed 10; swimmer
Immune frightened
ATTACK OPTIONS
Teeth Rake (melee) + with 1 boon (2d6+1)
Spear (melee or short range) +2 with 1 boon (1d6+1)
SPECIAL ATTACKS
Spear (melee or short range) +2 with 1 boon (1d6+1)
SPECIAL ATTACKS
Lurker The crocodilian can use an action or a triggered action to move.
Twin Strike The crocodilian attacks twice with its teeth rake. It makes each attack roll with 1 bane.
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