Saturday, January 28, 2017

Fantastic Heroes & Witchery: Sword of Omens




Sword of Omens: The wielder of the Sword can, at will, command the eye of the blade to open, transforming it from a +2 dagger to a +2 long sword. Additionally, the Sword may cast Burning Hands 1/day and Detect Living Creatures 1/day. Finally, as an action, the Sword may broadcast it's symbol on the hilt into the air above it, any allies that see it are cured of 1d8+2 of damage and can easily make their way towards it's location.
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The Black Hack: Alternate Armor Rules

I've had this idea rolling around in my head for Armor in an OSR game. I think it fits closest as a solution for The Black Hack (altho...