Thief
Requirements: None
Prime Requisite: DEX
Hit Dice: 1d4
Maximum Level: None
Thief Abilities: Thieves are Trained*in Climb Walls, Find and Remove Traps, Hear Noise, Hide In Shadows, Move Silently, Pick Locks, Pick Pockets, Read Languages, and Use an Arcane Spell Scroll. This means that if a Thief is not high enough of a Level to automatically succeed at a task, they will used the Trained portion of the following table for these actions.
Level of the Task No Training Trained
# on D6 # on D6
1-4 1-3 1-5
5-9 1-2 1-4
10-12 1 1-3
13+ - 1-2
*If using the Ability Score Based Optional system here, then a Thief improves their chance of success by +25%.
Additional Abilities
When a thief attains Level 9 he can establish a thief den, and 2d6 thief apprentices of 1st level will come to work with the character. These thieves will serve the character with some reliability; however, should any become arrested or killed the character will not be able to attract more followers of this type to replace them. A successful character might use these followers to start a ThievesÊ Guild.
Level of the Task No Training Trained
# on D6 # on D6
1-4 1-3 1-5
5-9 1-2 1-4
10-12 1 1-3
13+ - 1-2
*If using the Ability Score Based Optional system here, then a Thief improves their chance of success by +25%.
Additional Abilities
When a thief attains Level 9 he can establish a thief den, and 2d6 thief apprentices of 1st level will come to work with the character. These thieves will serve the character with some reliability; however, should any become arrested or killed the character will not be able to attract more followers of this type to replace them. A successful character might use these followers to start a ThievesÊ Guild.
Saving Throws
Breath Poison Petrify or Spell-Like
Level Attack or Death Paralyze Wands Devices
1-3 14 10 11 10 13
4-6 11 8 9 8 10
7-9 5 3 5 4 6
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