When I first designed these, their stats were much lower, as I intended swarms of them and worried about overwhelming the players. There were two issues with this when I ran my session last night: First, Savage Worlds handles Extras so much better than most games I run, there were three Xitcix for each player and it hummed along just fine. And Second, I forgot about PC's in Savage Worlds. So they are more beefed up.
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d8,
Skills: Fighting d8, Notice d4, Shooting d8
Pace: 6 (Flying 12); Parry: 6/7; Toughness: 13 (8) M.D.C.
• BioX Rifle Range 25/50/100; Damage 2d8+2; RoF 1; AP 4;
Shots 40; Notes Mega Damage
• Scimitar Str+d8
• Spear Str+d6; Parry +1; Reach 1; 2 Hands
• Bite 2d8 (Optional: Sickening Poison A failed Vigor roll means the target is Fatigued. A roll of 1 on the Vigor die means the target is Exhausted.)
• Armor 8 M.D.C.
• Improved Frenzy
• Keen Sense of Smell +2 to Notice check when Smelling