Friday, February 8, 2013

D&D Next: Thorn Devil AKA Sindycate Devil

Devil, Thorn (Thornagon) 
Small Fiend (Devil)
Armor Class 15
Hit Points 34 (4d10+12); resistant to cold and nonmagical weapons
Immunities fire
Speed 20 ft., fly 30 ft.
Senses darkvision 100 ft.
Str 19 (+4)   Dex 17 (+3)     Con 16 (+3)
Int 11 (+0)   Wis 11 (+1)     Cha 8 (–1)
Alignment lawful evil 
Languages Common, Infernal 

TRAITS
Flyby: The spined devil doesn’t provoke opportunity attacks when it flies out of a hostile creature’s reach.

Magic Resistance: The spined devil has advantage on saving throws against magical effects.

Telepathy: The spined devil can communicate telepathically with any creature within 100 feet of it that can understand a language.

ACTIONS
Melee Attack—Claws: +6 to hit (reach 5 ft.; one creature). Hit: 11 (2d4 + 4) slashing damage.

Melee Attack—Wing Buffet: +6 to hit (reach 10 ft.; one creature). Hit: 7 (1d6 + 4) bludgeoning damage.

ENCOUNTER BUILDING 
Level 4                      XP 400

Thorn Devils are foot soldiers and body guards within the Sindycate.  Atlach-Nacha bred them with the permission of Glasya, after proving the importance of the Sindycate's service to the Blood War.
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