Monday, February 4, 2013

Witch: Mother

Witch: Mother
Medium Humanoid (Human)

Armor Class 13

Hit Points 18 (4d8) 

Speed 35 ft.
Senses lowlight vision 50 ft.

Str 12 (+1)     Dex 14 (+2)    Con 11 (+0)
Int  17 (+3)     Wis 14 (+2)    Cha  13  (+1)

Alignment chaotic evil 
Languages common, infernal, witch's cant

Keen Senses: The witch gains +5 to all checks to detect hidden creatures.

Daughter of the Moon: As long as it is after nightfall, but before dawn, the witch has advantage on saving throws against magical effects.

Melee Attack—Broomstick: +4 to hit (reach 5 ft.; one creature). 
Hit: 4 (1d6+1) bludgeoning damage.

Ranged AttackEvil Eye: +5 to hit (range 50 ft./100 ft.; one creature). 
Hit: 9 (2d6+3) psychic damage.

Wizard Spell: The witch can cast the followings spells once per day: 

Charm Person

Disguise Self



Phantasmal Force

Spider Climb

Level 4                      XP 500
Post a Comment

Savage Worlds: Deadlands Session 1

The first session went well. I had forgotten how fast Savage Worlds was. Our session was a bit abbreviated because one of our player'...