• Best Deals Anywhere: You gain a +2 to Charisma when negotiating prices.
• Nosy: You begin with the Curious hindrance.
• Rocket Jump: While wearing your rocket belt, you roll a d10 for your running die, instead of d6.
• Rocket Barrage: You may use your rocket belt as a weapon:
Range 12/24/48, Damage 4d6, RoF 1, AP 6, Burst Medium Burst Template. It takes 3d6 actions to reload a rocket in your belt.