Savage Rifts allows me to simply uncork the ideas and I'm going home to the first campaign seed that inspired me...with a bit more.
Covingtown sets on the Ohio River, on the Kent side. It's only a day away from Lexingtown and, if you can find it, with a few days of Psyscape. Aside from the River Trade, Hunter Rose, The Great and Powerful Grendel controls a vast protoculture plantation to it's south. He even has a private army, The 75, honest to gods mercs from a parallel Earth.
The problem is that several months ago, a stranger named Victor Von Doom has taken an interest in the protoculture plantation and he has some race that he calls the Invid working for him.
Things are escalating quick.
GRENDEL
Attributes: Agility d12, Smarts d12, Spirit d6, Strength d10, Vigor d10
Skills: Fighting d12+2, Notice d10, Shooting d10, Stealth d12
Pace: 6; Parry: 7; Toughness: 10 (3) Megadamage
Equipment
Glaive d12+d6+8 Megadamage
Equipment
Glaive d12+d6+8 Megadamage
Special Abilities
• Heavy Armor (3)
• Improved Counterattack
• Improved Trademark Weapon
• Infravision
• Level Headed
• Quick
• Improved Counterattack
• Improved Trademark Weapon
• Infravision
• Level Headed
• Quick
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