As a master of several forms of martial arts, Jitsu was often on the frontline in battle against Randor and his Masters. During the Battle for Gretori Bridge, he was wounded by his archenemy Fisto and had his hand replaced with a golden robotic implant by Tri-Klops. After Skeletor left Eternia for the stars, Jitsu took over Snake Mountain ruling it with an iron fist. As deadly as he is silent, Jitsu uses his chopping power to get his evil way!
JITSU
Medium humanoid, Evil ________________________________________________
Skills Perception +4, Stealth +5, Survival +4
ACTIONS
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Multiattack. Jitsu makes two attacks per round.
Golden Palm. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d6+3) slashing damage.
Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (1d10+3) slashing damage.
Medium humanoid, Evil ________________________________________________
Armor Class 11
Hit Points 85 (10d8+40)
Hit Points 85 (10d8+40)
Speed 50 ft.
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Str Dex Con Int Wis Cha
15 (+2) 17 (+3) 18 (+4) 14 (+2) 15 (+2) 12 (+1)
15 (+2) 17 (+3) 18 (+4) 14 (+2) 15 (+2) 12 (+1)
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Skills Perception +4, Stealth +5, Survival +4
Senses passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Languages Common
Challenge 4 (1,100 XP)
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Multiattack. Jitsu makes two attacks per round.
Golden Palm. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d6+3) slashing damage.
Katana. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (1d10+3) slashing damage.
Ki Strike (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 26 (6d6+5) piercing damage. And creatures have disadvantage on their attack rolls against Jitsu until the beginning of his next turn.
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