Thursday, July 5, 2012

Scare Glow for Labyrinth Lord


Scare Glow

No. Enco.: 1

Movement: 60' 

Armor Class: 8 (12)

Hit Dice: 3

Attacks: Scythe of Doom +2

Damage: Scythe of Doom 1d8+2

Special: 3/day may use Dread Glow, targets in 30' radius take 2d8 damage, save vs Petrification for half;
Immune to charm, hold, and sleep; Half damage from cold and electricity

Save: F3

Morale: 12

Alignment: C

X.P. Value: 300

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