No. Enco.: 1
Movement: 60'
Armor Class: 3 (17)
Hit Dice: 5
Attacks: Power Mace +1
Damage: 1d6+1
Special: 1/day may create an invention that lowers his allies AC by 2 (+2) or gives allies a +2 bonus to damage rolls. Either invention lasts for 1 hour/level.
Save: F4
Morale: 12
Alignment: L
X.P. Value: 400
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