Mok Race-As-Class for Labyrinth Lord
Requirements: None
Prime Requisite: Str
Hit Dice: 1d8
Maximum Level: 12
• Moks gain a +1 to Strength and their unarmed
attacks deal 1d4 damage
• They can use any weapon or shield, but cannot
wear armor heavier armor than scale
They are large, muscular leonine like demi-humans, with black and dark-gray beastly faces, amber eyes with cat-like pupils, black pointy ears, blond mane, three-fingered (plus thumb) claws, and cinnamon-brown fur.
Moks are savage fighters and known for their impatience. However, they are very protective of their families and friends. They stand over 6 feet and weigh over 250 pounds. They generally live in prides in temperate regions with light woods.
They can speak the common tongue and also speak mokish.
Reaching 9th Level: When a mok reaches level, they have the option of establishing their own pride that will attract moks from far and wide. A mok chief is able to hire members of other races as mercenaries.
Level XP HD AC0 BA P/D P/P W S
1 0 1d8 19 15 8 14 13 15
2 2,387 2d8 19 15 8 14 13 15
3 4,575 3d8 18 15 8 14 13 15
4 8,951 4d8 17 13 6 12 11 13
5 17,701 5d8 16 13 6 12 11 13
6 35,201 6d8 15 13 6 12 11 13
7 70,201 7d8 14 9 4 10 9 11
8 140,201 8d8 14 9 4 10 9 11
9 280,201 9d8 13 9 4 10 9 11
10 400,201 10d8 12 7 2 8 9 9
11 540,201 11d8 12 7 2 8 7 9
12 660,201 12d8 11 7 2 8 7 9
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