Thursday, June 7, 2018

Esoteric Enterprises: Killer Clown


"We all float down here."

Killer Clown for Esoteric Enterprises Armor 14, Movement 90’, 6 Hit Die, 1 bite 1d6, Morale 10. At the beginning of the Killer Clown's turn roll a d6, on a 5 or 6 it can teleport 200'
(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

No comments:

Pocket Dark Sun: Defiling

In Pocket Barbarian all actions are resolved in the same way: Roll 2d6 add the relevant Skill and if the total is a 6 or less you Fail , on...