Additionally, I'm tweaking each class with some house rules that reach out to other editions of DnD.
Elves
Requirements: INT 9
Prime Requisite: STR and INT
Hit Dice: 1d6; +2 HP per level starting at 10th level
Maximum Level: 10
Class Abilities
• May cast elf spells
• Infravision out to 60'
• When actively searching, they detect hidden and
secret doors on a1-2 on a d6 roll d20 roll of 14+
• They can wield any weapon and wear any armor
• They may use a type of wand known as a virge
(when a virge targets a creature it must make a
save vs wands or suffer 1d6 damage. However,
it can only be used if the elf has at least one
unused spell slot left)
• The are unaffected by the paralysis from ghouls
• Stronghold in a natural setting at 9th level, while
they may hired any race as a specialist, they may
only hire elven soldiers.
Requirements: INT 9
Prime Requisite: STR and INT
Hit Dice: 1d6; +2 HP per level starting at 10th level
Maximum Level: 10
Class Abilities
• May cast elf spells
• Infravision out to 60'
• When actively searching, they detect hidden and
secret doors on a
• They can wield any weapon and wear any armor
• They may use a type of wand known as a virge
(when a virge targets a creature it must make a
save vs wands or suffer 1d6 damage. However,
it can only be used if the elf has at least one
unused spell slot left)
• The are unaffected by the paralysis from ghouls
• Stronghold in a natural setting at 9th level, while
they may hired any race as a specialist, they may
only hire elven soldiers.
1 0 +1 15 12 13 13 15
2 4,065 +1 15 12 13 13 15
3 8,125 +2 15 12 13 13 15
4 16,251 +3 13 10 11 11 13
5 32,501 +4 13 10 11 11 13
6 65,001 +5 13 10 11 11 13
7 130,001 +6 9 8 9 9 11
8 200,001 +7 9 8 9 9 11
9 400,001 +8 9 8 9 9 11
10 600,001 +9 7 6 7 7 9
*Attack Bonus
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