Sunday, February 17, 2019

Dungeons & Dragons Fifth Edition: Quinox




A quinox is a sorcerer who joins the legions of hell in the Blood War. Once transformed from their mortal frailties, they become beings of light and shadow that delight in harrying their demonic foes and anyone who stands against them.

QUINOX
medium fiend (devil), lawful evil
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Armor Class 15 (natural armor)
Hit Points 47 (8d8 + 9) 
Speed 35 ft., fly 35 ft.
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   Str                  Dex                Con           
12 (+2)          17 (+3)         13 (+1)  
   Int                  Wis                Cha
14 (+2)          12 (+1)         16 (+3)
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Skills Arcana +5, Stealth +6
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Poison
Senses Darkvision 120 ft., passive Perception 11
Languages Common, Draconic, Infernal
Challenge 7 (2,900 XP)
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Devil's Sight. Magical darkness doesn’t impede the quinox's darkvision.

Magic Resistance. The quinox has advantage on saving throws against spells and other magical effects.

Magic Weapons. The quinox's weapon attacks are magical.

Shadow Stealth. While in dim light or darkness, the quinox can take the Hide action as a bonus action.
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ACTIONS

Multiattack. The quinox makes three attacks: two with its shadow whip and one with its light lance.

Shadow Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) necrotic damage.

Light Lance. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) radiant damage.

Shadow Bomb (Recharge 5-6). The quinox casts darkness at a point within 120 feet of it, requiring no components. Charisma is its spellcasting ability for this spell. While the spell persists, the quinox can move the area of darkness up to 35 feet as a bonus action.

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