Tuesday, February 19, 2019

Numenera's Cyphers for Dungeons and Dragons 5th Edition

I'm a big of fan of Monte Cook Game's Numenera setting, which is a mix of science fiction and fantasy set a billion years in the future. However, I'm not too keen on the Cypher System that powers it.

Last week, there were some cryptic hints that MCG might do some kind of conversion of Numenera to DnD 5E. I hope this happens. I think it could be a win-win for the company and the property.

It got me thinking of importing some of the Ninth World's ideas into my current DnD 5E game that I'm getting ready to go back to.

One of those things are the setting's cyphers, strange and sometime ancient pieces of tech that are indistinguishable from magic. They are, essentially, one use magic items that the PC's get access to randomly.

To use a Cypher in 5E, it remains a one use item and lasts as long as it says. If it inflicts damage, the amount is equal to the level of the cypher, often a random amount. The level of the cypher is also added to 8 to determine any Saving Throw DCs that are necessary.


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