Thursday, November 12, 2015

Thor's Day: Venger for 13th Age

Venger was originally a noble human but millennia ago made a pact with the Nameless One and chose to be mentored by the evil entity. This tutorship in sorcery would cost him both his humanity and human form, with the essence of his former self being locked inside a cenotaph located at the edge of the Realm. If the key to that vault is ever used to unlock it then Venger would be redeemed of evil and transformed back into his human and humane self.

Venger commands armies of monsters such as orcs, bullywugs and lizard men but relies especially on a shadow demon for spying. For locomotion Venger favours his nightmare steed; a demonic black horse that can fly.

Venger also has a sister named Karena who is evil like her brother. Sibling rivalry and a dispute over ownership of the Ring of the Heart resulted in Venger imprisoning his sister in an enchanted cave in the Hills of Never.


"He seeks to find a way from his realm into ours.  We cannot let that happen, as we lack the necessary totems to stop him here."

-Oakey Sarsaparilla, an expert on the Realm of Dungeons and Dragons.

6th level wrecker [CAMBION] 
Initiative: +4

Plots Within Plots: Venger uses the escalation die.

Wings: Venger can fly.

C: Necromancer +11 vs. PD - 21 damage
        Natural Even Roll: Target may not use the escalation die until
        the end of their next turn.
       Natural 16+: Target loses 1 recovery.

R: Arcane Blast +11 vs. AC - 25 damage
      Miss: 12 damage.

Nastier Specials
R: Shadow Magic Assault +11 vs. MD (1d3 nearby targets) - 21

C: Wing Buffet +11 vs. PD  - 21 damage
      Natural Even Roll: Target is knocked prone (at -4 AC and -4
      PD until they spend move action to get up).

AC 22

PD  20               HP 100

MD 22

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