The door from Room 15 leads here.
A landing with stairs going up and down lie before you.
- It is 15’ x 10’.
- Dim green lights are built into the left and right wall of the landing.
- If the stairs leading down are taken the sixth step is trap that turns the steps into a slide leading to pit trap with spikes that opens up on the bottom landing. Any PCs that move down the stairs are considered one step behind each other.
- A successful Notice check at -2 alerts a PC to the trap.
- A successful Athletic check lets a PC catch on to something and not fall into the pit or be harmed by the spikes.
- Remember that some of the PC's may be Fatigued, Exhausted or Wounded from previous rooms or attempt Multi-Actions to help their allies.
- The spikes in the trap inflict 3d6 damage and are AP 2.
- The door on the bottom landing is fake and leads nowhere and the stairs that appear to lead further down from that landing simply lead to a stone wall.
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