A hallway turns to the right and after about 50’ has three short steps leading.
- It is 10’ x 75’.
- Three torches are mounted 7’ above the along the left hand wall.
- Their green flame indicates they are enchanted.
- The ceiling is 15’ high.
After the steps two doors are set in far wall. One to the right and one to the left.
- Both doors are locked.
- Neither is trapped.
- A successful Thievery check will open either door.
Sitting vigilantly above both doors in the center of the wall is a gargoyle.
- It’s perch is about 8’ high.
- A successful Notice roll at -1 reveals that it opens its left eye every 15 to 20 seconds to spy on anyone in the hallway.
- If spoken to it will reveal it’s name is Kerna and it is a spy for it’s clan here in the Keep.
- Kerna is a pacifist and won’t defend itself if attacked.
- If pressed they will admit that they deplore violence and are essentially an outcast given this role because their parents were too embarrassed to have her stay at their megalith.
- Kerna’s parents are the leaders of her megalith. Their father is known as the Stalactite and their mother is known as the Stalagmite.
- Kerna isn’t used to kindness let alone anyone listening to her so any social Trait rolls involving her are at a +2.
- If asked directly she will advise taking the door on the right because she believe there is a dragon in the room on the left.
- At Noon and Midnight a bellowing roar can easily be heard from the room on the left.
- Kerna uses her innate magic to transport to her megalith and therefore has never been in either of the rooms she watches over.
Kerna
Wild Card
Parry 4 | Tough 11 (4) | Pace 4 (d4) |
Athletics d10 | Fighting d4-2 |
Shooting d4-2 | Ag d6, Sm d4, Sp d8,
St d10, Vi d10 | Edges Alertness,
Brute, Improved Arcane Resistance,
Improved Block, Iron Jaw |
Special Abilities Armor 4, Flight
(Pace 10)
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