Zombie Dragons are the reanimated corpses of long-dead Dragons that were raised from their resting place within the Plain of Bones by the use of powerful Dark Magic. The Plain of Bones is a harsh and lifeless landscape of multicolored sand and tainted rock located to the east of the World's Edge Mountains, from which protrude huge rib cages of ancient primeval Dragons. This is the place where Dragons of ancient times once came to die, to rest their bones amongst those of their ancestors as they had done for millions of years, before any other sentient beings walked the world.
Here lies the bones of the great ancestral Dragons: skulls the size of castle towers lie mingled with leg bones larger than the mast of an Imperial warship. These bones date from the ancients days of the draconic race. Though today's Dragons are of a lesser breed, they are still incomparably mightier than other races of the world. However, following the arrival of Chaos, the Plain of Bones has since become saturated with large amounts of Dark Magic. This magic eventually contaminated the remains of these Dragons, forcing them to rise once more as the first Zombie Dragons.
ZOMBIE DRAGON
11th level huge wrecker [UNDEAD]
Initiative: +10
Vulnerability: Holy
Bone Claws and Flesh-Stripped Teeth +16 vs AC (3 Attacks) - 210 damage
Natural Roll of 16+: The target is weakened.
[Special Trigger] C: Negative Energy Breath +16 vs PD (1d3 nearby enemies) - 90 damage
Miss: 6d10 negative energy damage
After the first success, the grace die bumps up to a d6. After the second success, it’s a d8, then a d10 after the third success. The fourth success is a d12, and finally a d20 after the fifth one.
Winged: The zombie dragon hovers and zooms about.
Resist negative energy 18+: When a negative energy attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage.
Nastier Specials
Great Ancestral Dragon: The zombie dragon uses the escalation die.
AC 27
AC 27 HP 864
MD 21
Fear Threshold 96
ZOMBIE DRAGON
11th level huge wrecker [UNDEAD]
Initiative: +10
Vulnerability: Holy
Bone Claws and Flesh-Stripped Teeth +16 vs AC (3 Attacks) - 210 damage
Natural Roll of 16+: The target is weakened.
[Special Trigger] C: Negative Energy Breath +16 vs PD (1d3 nearby enemies) - 90 damage
Miss: 6d10 negative energy damage
Intermittent breath: A huge zombie dragon can use negative energy breath 2d4 times per battle, but never two turns in a row.
Draconic grace: At the start of each of the huge black dragon’s turns, roll a d4 to see if it gets an extra standard action. If the roll is equal to or less than the escalation die, the black dragon can take an extra standard action that turn.
Draconic grace: At the start of each of the huge black dragon’s turns, roll a d4 to see if it gets an extra standard action. If the roll is equal to or less than the escalation die, the black dragon can take an extra standard action that turn.
Winged: The zombie dragon hovers and zooms about.
Resist negative energy 18+: When a negative energy attack targets this creature, the attacker must roll a natural 18+ on the attack roll or it only deals half damage.
Nastier Specials
Great Ancestral Dragon: The zombie dragon uses the escalation die.
AC 27
AC 27 HP 864
MD 21
Fear Threshold 96
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