Wednesday, September 14, 2016
Monster Mercs: Flatwoods Monster for Savage Worlds
While getting gas at a Mollusk station in Flatwoods, VA, a fixer known as Opaque that had been hired by Phineas Manheim, used an unknown device to send Naomi Stein, Lonnie Talbot, and K.A.R.N.A.C.K. back in time to 1952 where they encountered the Flatwoods Monster. K.A.R.N.A.C.K. was able to establish contact with the creature, X'tekl'r from Sigma VII and help the creature return to it's world. As a reward, it neutralized the effects of Opaque's weapon and the team returned to their own timeline.
FLATWOODS MONSTER
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d12,
Vigor d12
Skills: Knowledge (Science) d10, Notice d10, Shooting d6, Stealth d8
Pace: 12; Parry: 2; Toughness: 13 (3)
Special Abilities:
• Optic Blast: Range 16/32/64; Damage 2d6; RoF 1
• Armor 3
• Size +2
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Thundercats: Jackalmen for Shadowdark
JACKALMEN for Shadowdark Mutant scavengers from the planet Plun-Darr. AC 14, HP 6, ATK 1 club +0 (1d4) or 1 crossbow (far) +1 (1d6), M...
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