Insane criminal from the dimension of Infinita, Kronis was one of several evil warriors freed from an intergalactic prison by Keldor to bolster his ranks during the start of the Great Unrest. After serving Keldor for years, Kronis grew ambitious and raised an army of his own to challenge his master. Now a powerful Overlord of Evil, Skeletor defeated Kronis — breaking his jaw and arm, and leaving him for dead. Found and rebuilt by Tri-Klops, Kronis was transformed by him into Trap Jaw, a man armed with combat weapons and an “iron jaw!”
Trap Jaw
Medium Humanoid (Infinita)
Armor Class 14
Hit Points 28 (5d8)
Speed 40 ft.
Str 16 (+3) Int 14 (+2)
Hit Points 28 (5d8)
Speed 40 ft.
Str 16 (+3) Int 14 (+2)
Dex 13 (+1) Wis 10 (+0)
Con 14 (+2) Cha 10 (+0)
Alignment chaotic evil
Languages Common, Infinita
TRAITS
Power Claw 4: If Trap Jaw's melee attack misses but the attack roll is at least 10, the target of the attack takes 4 points of piercing damage.
ACTIONS
Melee Attack—Hook: +3 to hit (reach 5 ft.; one creature)
Hit: 1d6+3 piercing damage.
Ranged Attack—Laser: +3 to hit (range 100/400; one creature)
Hit: 2d4+3 radiant damage.
Multiattack: Trap Jaw makes two attacks.
ENCOUNTER BUILDING
Level 3 elite XP 500
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