Friday, August 17, 2012

D&D Next: Tonberry Fighter Pre-Gen

Now updated for DnD Next Open Playtest Package 2!

Race Tonberry  
Class Fighter Level 1
Backgrounds Thug
Specialty Lurker
Initiative +3
AC 14 (Leather)
HP 12
Hit Dice 1d10
Str 9 (-1)     Dex 16 (+3)    Con 14 (+2)
Int 13 (+1)    Wis 13 (+1)     Cha 16 (+3)

Melee Attack dagger +5 (1d10+3 piercing damage)
Ranged Attack hooded lantern +5 (2d4+3 radiant damage)

Tonbery Traits:
Size: Small
Speed: 25 feet
Tonberry Weapon TrainingWhen you attack with a dagger with which you have proficiency, 
the damage die for that weapon increases by three steps: from d4 to d10.
Languages: You can speak, read, and write Common and Undercommon.
Ability Score Adjustment: Your starting Dexterity score increases by 1.
Grim Determination: When you are constrained, you can take an action to end the constraining effect on yourself.

Background: Thug
Trained Skills: Intimidate, Stealth, Underdark Lore (instead of Streetwise)
Trait: Bad Reputation

Specialty: Lurker
Benefit: When you start your turn hidden from a
creature, you have advantage on your first attack
roll against that creature during that turn, even if
you are revealed or otherwise become unhidden
during that turn.

Weapon, Armor & Shield Proficiencies
All weapons & all armor & shields
Equipment: Dagger, hooded lantern, leather frock, unblinking stare, 28gp and 4 sp.

Expertise Die: 1d6 per turn

Fighting Style: Slayer
Glancing Blow
Benefit: Once per turn when you miss a
creature with a weapon attack but roll at least a
10 on the d20, you can spend expertise dice to
turn the miss into a glancing blow. Roll any
expertise dice you spend in this way, and the
target takes damage equal to the result. The
damage is of the same type as the attack, but the
glancing blow has none of the attack’s other
effects and is not considered to have hit.

Combat Superiority

Deadly Strike

Benefit: When you hit a creature with a

weapon attack, you can spend expertise dice to
add to the attack’s damage against that creature.
Roll any expertise die you spend in this way, and
add its result to the damage. If the attack is a
critical hit, maximize the expertise die.

Benefit: When you are damaged by an attack
while you are wielding a weapon or a shield, you
can spend expertise dice to reduce the damage.
Roll any expertise die you spend in this way, and
subtract its result from the damage against you. If
the damage drops to 0 or lower, you are still
subject to any other effects of the attack.

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