This room is oval with a dais in the middle and an archway standing empty upon it.
- This room is entered by taking the door on the right from the previous room.
- It has a diameter of 30’.
- The archway doesn’t lead anywhere but it radiates a palpable feeling of dread, oblivion, and wrongness.
- When a PC moves through the archway their life flashes before their eyes and they must make a Spirit check. If successful the next time they spend a Bennie, as long as they are still on Level 2 of the Keep, it is treated as Conviction. If failed they become Fatigued and the GM gains 1 Benny. The archway may only affect each PC in this way one time.
- The ceiling is 15’ high.
- There is a strange blue door that is 5’ tall and 5’ wide past the archway .
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