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Doctor Doom
for Worlds Without Number
HD: 10
AC: 20 (powered)
Atk: +12
Dmg: 2d8+3
Move: 10m, flying 30m
ML: 10
Skills: +4
Save: 9+
- Doom always goes first in a combat round.
- Doom is immune to damage from unarmed attacks and primitive weaponry.
- Doom rolls 3d6 and drops the lowest for all skill tests.
- As a Move action Doom can summon 1d6 Doombots with the statistics of Soldier Bots.
- If Doom is reduced to 0 Hit Points roll a d6 and you only find his body on a 1.
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