HD: 10
AC: 18
Atk: +12 x 2
Dmg: 1d8+5
Shock: 6/-
Move: 10m
ML: 12
Skills: +5
Save: 10+
- He always goes first in combat.
- He ignores Shock damage.
- He gain a bonus of +2 to his Physical saving throws.
- He can draw or holster a Stowed weapon as an On Turn action.
- The first time each day he is reduced to zero hit points by an injury, he instead survives with 10 hit points remaining.
- He can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers.
- Even on a miss with a Ranged attack, he does an unmodified 1d8 damage.
- He can split his Move action when making an any kind of Attack, taking part of it before attacking a target and part of it afterwards. This means he can even take a Move action on the same round as he makes an Execution Attack.
- A target hit by his Execution Attack takes a -5 penalty on the Physical saving throw to avoid immediate mortal injury. Even if the save is successful, the target takes triple the normal damage inflicted by the attack.
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