Rahu-Men
HD: 5
AC: 13
Atk: +7 x 2
Dmg: 1d10 + 4
Shock: 5 / 15
Move: 40'
ML: 10
Instinct: 3
Skill: +2
Save: 11+
- Its Physical saves are 9+
- The first time that it is reduced to zero hit points from an injury, it instead survives with 1d6 hit points remaining. This ability can't save it from large-scale instantly-lethal traumas
- 25% of the time the Rahu-Man casts spells as a 5th level Partial Hight Mage, Elementalist, Necromancer, or Vowed
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