Samhain is the Ghost of Halloween and one of the few villains to face the Ghostbusters on more than one occasion. He is a strategic ghost with the ability to manipulate time in order to cause eternal night. Samhain also has the ability to control legions of ghosts at his command, however certain ghosts such as Slimer seem able to resist him to a certain extent.
SAMHAIN
13th level [SPIRIT]
Initiative: +4
Black Lightning +18 vs. PD – 220 damage
Natural Roll of 16+: The attack hits 1 enemy close to the target for 110 damage.
Slow Time: Samhain controls temporal forces and the escalation die only gains +1 every other round.
God of the Dead: At the beginning of Samhain's turn, he summons 1d3 wraiths.
Slow Time: Samhain controls temporal forces and the escalation die only gains +1 every other round.
God of the Dead: At the beginning of Samhain's turn, he summons 1d3 wraiths.
Nastier Specials
Creature of the Night: Samhain blots out the sun and ranged attacks are at -4 to hit.
Creature of the Night: Samhain blots out the sun and ranged attacks are at -4 to hit.
If you like this post and have an extra $1 each month, please consider becoming a Patron of Cross Planes on Patreon.
No comments:
Post a Comment