Wednesday, November 1, 2017

GameStorming: Western Frontier

The set-up is the frontier of a massive Empire, possibly at the technology of the American Old West or possibly not. The Frontier has become alluring for the the large amounts of untitled lands, the freedom from the Inquisitors of the God of Light, and the "gold rush": rumors of bold explorers looting ancient ziggurats, cliffside cities, and strange underground dungeons of the mysterious and long vanished Osazi, Enqa, and Ulmex. Who were these masters of strange magic and architects of such grand abodes? What happened to them? And does Sol Morado, the city of mithril really exist?




But aside from the deadly puzzles and traps that guard last remnants of once mighty peoples, there are the orcs, lizard men, minotaurs, rocs, and many other dangers that the citizens of the Empire have not faced in decades.

Finally, will the settlers of the frontier be able to defend themselves from marauding orcs? Will the boomtowns that spring up around strange ziggurats flourish or become the "subjects" of a petty warlord who has might on their side? And will the spirits that seem bound to these lands, spirits that druids and rangers have come here seeking, welcome the newcomers or are they responsible for the vanished elders who dwelt here long ago?



Welcome to the Western Frontier, the Land of the Setting Sun.

Post a Comment

Domains of Dread: Gaining Corruption Part 2

In ADnD 2E's Domains of Dread, there are thirteen steps to corruption and various changes to a character along that path. I've...