The Council of Burghers has recently created a task force to search out the monstrous killer. The few witnesses that have been found claim to have seen a tall, masked monster with a bloody axe and strange gurgling mutter. A being born of iron and shadow who weapon slices through a full-grown man's neck as if it were wheat.
THE HEADMAN DIFFICULTY 50
Size 2 frightening human
Perception 12 (+2)
Defense 14; Health 60
Strength 15 (+5) Agility 13 (+3) Intellect 8 (-2) Will 9 (-1)
Speed 12
ATTACK OPTIONS
Axe (melee) +5 with 2 boons (2d6+2 plus gory
blow on attack roll 20+)
Gory Blow The target is impaired until completes a
rest.
Axe (melee) +5 with 2 boons (2d6+2 plus gory
blow on attack roll 20+)
Gory Blow The target is impaired until completes a
rest.
Frenzied Attack The headman attacks two different targets with its axe, making each attack roll with 1 bane.
The Headman is Job Karakas, a former marine and lumberjack, whose mental illness has been used by his cousin, Phineas Blofeld, to gain organs for the black market for wealthy and royal customers. Job was a capable and decorated marine through three campaigns, but he had trouble transitioning to civilian life when peace finally came. He found some peace as a lumberjack, living with Mother until her death. Then lost he sought out his cousin, Phineas, tormented by his Mother's death and his violent past in service to the Marines.
Phineas, who had toiled as a graverobber for several decades, saw the trauma that the war had inflict on Job and convinced his cousin to aid him in his organ harvesting business, claiming their operation would punishing "those in charge" for ignoring his pain and others like him.
While several of his clients have made the connection between the Headman legend and Blofeld, none have been willing to lose what to them is both a valuable contact and a fearsome opponent.
PHINEAS BLOFELD DIFFICULTY 10
Size 1 human
Perception 14 (+4)
Defense 12; Health 15
Strength 9 (-1) Agility 12 (+2) Intellect 14 (+4) Will 12 (+2)
Speed 10
ATTACK OPTIONS
Scalpel (melee) +2 with 1 boons (1d3)
Scalpel (melee) +2 with 1 boons (1d3)
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