While developing The Class Hack, I decided to interpret the classes from the ADnD 1st Edition Player's Handbook and Unearthed Arcana, but I also had an idea for the Sorcerer from later editions.
I figured I'd include it here, as a treat:
OCCULTIST
Starting HP : d4 + 4
HP Per Level/Resting : 1d4
Weapons & Armor : Dagger and Staff
Attack Damage : 1d4 / 1 Unarmed or
Improvising
SPECIAL FEATURES
When an Occults casts an Arcane Spell, they may
add an additional target to it, deal it’s maximum
damage or effect, double it’s duration, or increase
it’s range to Far Away; however, the roll with
Disadvantage when testing INT to avoid reducing
that spell’s slot.
LEVELING UP
Roll to see if attributes increase, roll twice for
INT or WIS.
ARCANE SPELLCASTING
Occultist can cast a number of Arcane Spells a
day, see the spellcasting section.
SPELLBOOK
Occultists start with a Large spellbook containing
a total of 1d4 spells from the Level 1 and 2
Arcane Spell lists.
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