Dire Wraith
Frequency: Rare
No. Encountered: 2 to 12
Size: Man-sized
Move: 90 ft.
Armour Class: 7 (13)
Hit Dice: 2 to 4
Attacks: 1
Damage: 1d6 by weapon or 1d4+1 by sorcery.
Special Attacks: Female Dire Wraiths are 4th Level Magic Users (there is a 51% chance of having 1d2 Magic Users in a group).
Special Defences: None
Magic Resistance: Standard
Lair Probability: 10%
Intelligence: Hight to Genius
Alignment: Lawful Evil
Level/XP: (2 HD) 2/60
(3 HD) 2/90
(4 HD) 2/120
The Dire Wraiths are an evolutionary offshoot of the Skrulls from the Andromeda Galaxy. Like the Skrulls, the Wraiths are shape-shifters, able to take the forms of other creatures. The Wraiths were originally depicted as amorphous, cloudy, vaguely humanoid-shaped beings. However, it was eventually revealed that was a transitional form used for shape-shifting and that their true form is entirely different. The Dire Wraiths are Skrullian Deviants engineered by the starfaring Celestials. The Wraiths have both reptilian and mammalian like traits. The females lay eggs and lactate.
At some point in their history, female Dire Wraiths began to study evil magic. This caused a rift with their parent race, the Skrulls, and they were driven out of the Andromeda Galaxy.
Dire Wraiths are able to take on the forms of those they encounter, including the appearance of equipment and any clothing the victim is wearing. A Dire Wraith can assume any humanoid form between 4 ft to 8 ft tall, but the creature must first see the victim to be copied. Any Dire Wraith may attempt at physical disguise is only faulty 10% of the time, and it may choose to consume the victim's brain (victim must make a minor system shock test at -50%), which will turn the victim into ectoplasm if successful, .to gain the complete knowledge and memories of the victim (females always do this).
Size: Man-sized
Move: 90 ft.
Armour Class: 7 (13)
Hit Dice: 2 to 4
Attacks: 1
Damage: 1d6 by weapon or 1d4+1 by sorcery.
Special Attacks: Female Dire Wraiths are 4th Level Magic Users (there is a 51% chance of having 1d2 Magic Users in a group).
Special Defences: None
Magic Resistance: Standard
Lair Probability: 10%
Intelligence: Hight to Genius
Alignment: Lawful Evil
Level/XP: (2 HD) 2/60
(3 HD) 2/90
(4 HD) 2/120
Treasure: They may (33% chance) have 1d4 large gems.
The Dire Wraiths are an evolutionary offshoot of the Skrulls from the Andromeda Galaxy. Like the Skrulls, the Wraiths are shape-shifters, able to take the forms of other creatures. The Wraiths were originally depicted as amorphous, cloudy, vaguely humanoid-shaped beings. However, it was eventually revealed that was a transitional form used for shape-shifting and that their true form is entirely different. The Dire Wraiths are Skrullian Deviants engineered by the starfaring Celestials. The Wraiths have both reptilian and mammalian like traits. The females lay eggs and lactate.
At some point in their history, female Dire Wraiths began to study evil magic. This caused a rift with their parent race, the Skrulls, and they were driven out of the Andromeda Galaxy.
Dire Wraiths are able to take on the forms of those they encounter, including the appearance of equipment and any clothing the victim is wearing. A Dire Wraith can assume any humanoid form between 4 ft to 8 ft tall, but the creature must first see the victim to be copied. Any Dire Wraith may attempt at physical disguise is only faulty 10% of the time, and it may choose to consume the victim's brain (victim must make a minor system shock test at -50%), which will turn the victim into ectoplasm if successful, .to gain the complete knowledge and memories of the victim (females always do this).
Male Dire Wraiths study alchemy and females study sorcery, generally.
1 comment:
Dire Wraiths can mimic the form, clothing, and equipment of their victims with a 90% success rate, assuming any humanoid form between 4 ft to 8 ft tall. They can also consume the victim's brain to gain complete knowledge and memories. This concept could make for an intriguing2min speech on shape-shifting creatures in fiction.
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