Wednesday, January 22, 2014

1st Age: Halfling second draft

I had some good feedback that Small & Fast was too powerful.  I had a great suggestion about using it to disengage, but that type of rule doesn't exist if you hue closer to Labyrinth Lord, so I'm avoiding it at the moment.



Halfling


Requirements: Dex 9, Con 9

Hit Points per Level: 6 + Con mod per Level


Maximum Level: 8


Initiative: 4 Dex mod + Level

Armor Class (armor): 12 + middle mod of Con/Dex/Wis + Level

Armor Class (shield + armor): 13 + middle mod of Con/Dex/Wis + Level

Physical Defense: 12 + middle mod of Str/Con/Dex + Level

Mental Defense: 9 + middle mod of Int/Wis/Cha + Level

Backgrounds: 8 points, max 5 in any one background

Hide In Shadows: Gain the Stay Out of Sight +5 background which covers hiding and moving silently among other things.


Melee Attack
Attack: Dexterity + Level vs. AC
Hit: 1D6 + Dex Mod


Ranged Attack
Attack: Dexterity + Level vs. AC
Hit: 1D6 + Dex Mod

Natural Even Hit: +2 damage

Safe Haven: When a halfling reaches 6th level, he can build a stronghold. These strongholds will be in serene, beautiful valleys and halflings will come from great distances to settle there. The character becomes the bailiff of the people (their leader) and must rule them wisely and well.


1st Age Halfling, all text open.





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