Friday, March 29, 2013

Witch: Crone (D&D Next)


Witch: Crone

Medium Humanoid (Human)

Armor Class 15

Hit Points 50 (11d8) 

Speed 25 ft.
Senses lowlight vision 50 ft.


Str 10 (+0)     Dex 14 (+2)    Con 11 (+0)
Int  18 (+4)     Wis 16 (+3)    Cha  8  (-1)

Alignment chaotic evil 
Languages common, abyssal, infernal, witch's cant


TRAITS______________________________________
Frightening: The witch gains advantage on all checks to intimidate.

Primeval: Any creature making a Charisma or Wisdom saving throw against a spell cast by the witch gains disadvantage.

Daughter of the Moon: As long as it is after nightfall, but before dawn, the witch has advantage on saving throws against magical effects.

ACTIONS_____________________________________
Melee Attack—Prehensile Hair: +7 to hit (reach 15 ft.; one creature). 
Hit: 11 (3d6) slashing damage.

Ranged AttackEvil Eye: +9 to hit (range 50 ft./100 ft.; one creature). 
Hit: 20 (4d8+3) psychic damage.

Wizard Spell: The witch can cast the followings spells once per day: 


Blight 

Chain Lightning

Cloudkill

Dominate Person


Feeblemind

Fly

Flesh to Stone

Mass Suggestion

Polymorph 


ENCOUNTER BUILDING 
Level 11                   XP 4500

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