Rhiknow
Large Magical Beast
Armor Class 16
Hit Points 147 (14d10+70)
Speed 40 ft.
Str 19 (+4) Dex 8 (-1) Con 21 (+5)
Hit Points 147 (14d10+70)
Speed 40 ft.
Str 19 (+4) Dex 8 (-1) Con 21 (+5)
Int 14 (+2) Wis 17 (+3) Cha 11 (+0)
Alignment neutral
Languages Abyssal, Celestial, Common, Infernal
TRAITS
Poor Eyesight: A rhiknow gains disadvantage on any Wisdom check to search or spot.
Know Alignment: A rhiknow that takes a full round to study a creature learns it's alignment, if any.
See Aura: A rhiknow can look at a creature's aura at will.
Horn of Restoration: Once per day a rhiknow may cast Greater Restoration.
ACTIONS
Melee Attack—gore: +8 to hit (reach 10 ft.; one creature). Hit: 15 (3d8+4) piercing damage.
ENCOUNTER BUILDING
Level 14 XP 7000
Rhiknows are as much a relative to the unicorn as they are to the lowly rhinoceros. Generally, a rhiknow will have at least one handler and a number of agents they refer to as their Eyes. The creatures are known to abhor violence, but will defend their comrades or themselves if coerced.
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