So, I decided I'd start talking about them and see if that will motivate me to do something with the ideas.
For well over a decade I've had this idea about running a Fritz Lieber inspired Sword & Sorcery game using the Storyteller System (oWoD).
Before and even after DnD 3.X came out, I'd always wanted a skill based fantasy RPG with simple classes. Basically, the original thought was inspired by Cyberpunk 2020, a universal skill list and mechanic with very basic advantages from your "Class".
However, I really like dice pool based games and felt that the oWoD really got how to present character generation and made it simple yet enticing. Those little dots made a big impact on me.
So, I figured I'd take most of say Vampire: the Dark Ages (minus Virtues, Blood Pool, Disciplines and probably Humanity) and go from there.
Standard Target Number (TN hereafter) of 6. However, a Class could lower the TN for certain skills.
The Classes and their benefits are as follows:Fighter: Archery, Melee and Ride have TN 4.
Thief: Legerdemain, Subterfuge, Stealth and Dodge have TN 4.
Cleric: Theology and 2 Knowledge Skills have TN 4. Can work Miracles. Miracles are a Wits+Theology roll and are driven by the player creativity. They are focused on defensive magic.
Mage: Occult and 1 Knowledge have TN 4. Can cast Spells. Spells are a Int+Occult roll and are driven by player creativity. They are focused on offensive magic.
Ranger: Archery, Hearth Wisdom, Survival and Stealth have TN 5. Can cast 1 Hex per scene.
Paladin: Leadership, Melee, Ride and Theology have TN 5. Can work 1 Miracle per scene.
Barbarian: Alertness, Athletics, Dodge and Melee have TN 5.
Bard: All Knowledges have TN 5. Can 1 work 1 Miracle and cast 1 Spell per scene.
Monk: Athletics, Dodge and Brawl have TN 5.
Druid: Hearth Wisdom, Animal Ken, Survival and 1 Knowledge have TN 5. Can cast Hexes. Hexes are Perception+Heath Wisdom and are drive by player creativity. They are focused on elemental magic.
Races:Elves would get +1 to any Social Attribute.
Dwarves would get +2 to Melee.
Halflings would get +2 to Dodge.
Gnomes would get +1 to any Mental Attribute.
Humans would get +1 to any Attribute.