Saturday, June 2, 2012

D&D Next: Wood Elf Ranger Pre-Gen


Wood elves are pretty similar to high elves, however, I believe the high elf wizard gets a +1 to hit with magical attacks and instead I gave the wood elf a bump to damage with the longbow (from 1d8 to 1d10).  Since the player was very inspired by the WoW Hunter, I kind of exchanged a second Theme (per Mearls' suggestion this week) with a variation on Channel Divinity from the dwarf cleric.

Race Wood Elf  
Class Fighter Level 1
Background Beast Master
Theme Hunter
Initiative +4
AC 16
HP 18
Str 12 (+1)     Dex 16 (+3)    Con 13 (+1)
Int 12 (+1)   Wis 12 (+1)    Cha 13 (+1)
Space/Reach 5 feet/5 feet
Speed 30 feet
Melee Attack shortsword +4 (1d6+3 piercing)
Ranged Attack longbow +6 (1d10+5 piercing) [170 feet/700 feet]
Race: Wood Elf  
Free Spirit: You are immune to the charmed condition and to effects that put you to sleep.
Keen Senses: You have Advantage on checks made to listen, search or notice something.
Low-Light Vision: If there is no light within 30 feet of you, you treat shadows in that radius as normal light, and you treat darkness in that radius as shadows.
Class: Fighter
Weapon and Armor Proficiencies: You can wear all armor, use all shields and wield all weapons.
Weapon Focus: you gain a +2 bonus to damage on weapon attacks.
Background: Beast Master  
Animal Handling +3, Natural Lore +3, Survival +3
Feature: Animal Companion (see below).
Theme: Hunter
Feat: Force of Nature
Benefit: You may use any of your Force of Nature options three times per day.
Force of Nature Options
Alpha: You touch your animal companion.  It regains 1d10 hit points and expends a use of Force of Nature.
Quarry:  Once on your turn, you can expend a use of Force of Nature when you hit with an attack.  You deal an extra 1d10 damage with the attack.
Animal Companion: Wolf
AC 14
HP 16
Initiative +2
Str 14 (+2)     Dex 14 (+2)     Con 13 (+1)
Int 5 (-3)        Wis 12 (+1)     Cha 10 (0
Space/Reach 5'/5'
Speed 40/10 (climb/swim)
Melee Attack bite +4  (1d6+2 piercing)
Special Traits*  Perception +3, Stealth +3

*The animal companion gives the character these skills, similar to a rogue scheme.

Post a Comment