Saturday, July 2, 2016

Savage Rifts: Arcane Background (Tattoo Magic)




Arcane Background (Tattoo Magic)
Arcane Skill: Concentration (Spirit) 
Starting Power Points: 10 
Starting Powers: 1 

Tattoo mage's tap into a power generally provided by the dreaded Splugorith of Atlantis. Each magical tattoo is unique and inscribed by alien methods, granting the mage a new Power. The Splugorith use the tattoos to enslave the mage into their service. However, some of their minions manage to break free of their control and use their tattooo magic for their own ends.
   While the tattoo's magic resides within the skin art, it cannot easily be removed as the magic penetrates down to the bone. Additionally, only humans, true atlanteans  elves, ogres, and chian-ku dragons can use tattoo magic.
   If a mage beings play with magical tattoos of two hand weapons and they may summon one hand weapon for 1 P.P.E. as a free action with a duration of 1 hour. When using the Summon Power, a tattoo mage can only summon creatures they have tattooed on their body.
   Tattoo Mages have access to the following powers: Armor, Blast, Blind, Bolt, Booster/Lower Trait, Confusion, Damage Field, Deflection, Elemental Manipulation, Environmental Protection, Fly, Greater Healing, Healing, Mind Reading, Quickness, Smite, Speed, Summon, Warrior's Gift, Zombie, 

1 comment:

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