
But this past weekend, her and three friends were hanging out and she told them about our game and asked if they wanted to play it.
I certainly didn't mind, but time was short and I didn't have pre-gens ready for them, but I'd been brainstorming a Cypher System/HeroQuest hack and decided to streamline the whole process.
I had each girl choose a Descriptor (adjective), Type (noun), and Focus (verb).
Then I had them assign a 2 to one of those (essentially become Specialized) and assign a 1 to the other two (essentially become Trained).
Warrior Types had 18 Hit Points. Skilled Types had 15 Hit Points. Mythical Types had 12 Hit Points.
Everyone had 6 Effort, which essentially replaced Pools and Edges, and added 1 to their d6 roll on a one for one basis.
Having read about No Thank You, Evil, I used a single d6 instead of a d20 and simply had the girls add the associated number, if any, to the d6 roll.
It all worked great.
I had:
A Charming Paranormal Researcher with a Sasquatch Companion.
A Beautiful Pop Singer with Hologram Powers.
A Tomboy Princess with a Magic Scepter.
A Smart Zombie who Controlled Fire.
It all went very, very well and we got started in under 20 minutes.
A couple of provisions:
1) I love the Cypher System and enjoy it more everytime I run it, this just worked for the nature of this game.
2) I can't say for sure, but I assume the modifications I've made could very well form a strong basis for No Thank You, Evil. In short, I'm not taking credit for reinventing the wheel here.
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