MANTHRAX, NEKRO OF THE MOONBOW VALLEY 8 (24)
Motive: Conquer death
Environment: The Moobow Valley
Health: 24
Damage Inflicted: 8
Armor: 2
Movement: Short
Modifications: Esoteries 9, Intellect defense 9, Might defense 6, Numenera 9, Speed defense 7
Combat: Undead nano who employed eldritch esoteries.
Nekromancy: He inflicts 5 damage that ignores armor to a creature within Short range, and any enemy within Immediate range takes 3 damage.
Esoterrorist: If his target rolls a 1 on its defense roll, he regains 2 health.
Arkane Tools: He has 4 random cyphers.
Unliving Servitors: He may summon 1d6 Level 4 minions once per scene.
Death of the Party: He regains 1d6 health whenever an enemy moves one step down the damage track.
Use: The Moonbow Valley is the crash site of an ancient flying machine filled with wondrous artifacts...and the home of the most feared Nekro of the 9th World, Manthrax.
Loot: A defeated Manthrax has 1d6+2 cyphers and 2 artifacts. Manthrax can only be destroyed permanently if his phylactery is located and destroyed, otherwise he returns to the World 1d6+10 days later.
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