THE NIGHTCOMERS 6 (18)
Motive: To server their dark mistress
Environment: Exeter and the surrounding moors
Health: 18
Damage Inflicted: 6
Armor: 1
Movement: Short
Modifications: Esoteries 7, History 7, Intellect defense 7, Speed defense 5, Stealth 7
Combat: Hags who serve the Queen of Ether and Gloaming.
Black Magician: They have 3 random cyphers.
Evil Eye: If his target rolls a 1-2 on its defense roll, the target's Intellect Edge is reduced by 1 (minimum of 0).
The Craft: They inflict 3 damage that ignores armor.
Use: The daughter of a prominent family is being recruited by the Queen of Ether and Gloaming to join her worshippers as a nightcomer and the characters have been hired to fend them off.
Loot: A dead nightcomer has 1 cypher.
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