Hit Points 50 (11d8)
Speed 25 ft.
Senses lowlight vision 50 ft.
Str 10 (+0) Dex 14 (+2) Con 11 (+0)
Int 18 (+4) Wis 16 (+3) Cha 8 (-1)
Alignment chaotic evil
Languages common, abyssal, infernal, witch's cant
TRAITS______________________________________
Frightening: The witch gains advantage on all checks to intimidate.
Primeval: Any creature making a Charisma or Wisdom saving throw against a spell cast by the witch gains disadvantage.
Primeval: Any creature making a Charisma or Wisdom saving throw against a spell cast by the witch gains disadvantage.
Daughter of the Moon: As long as it is after nightfall, but before dawn, the witch has advantage on saving throws against magical effects.
ACTIONS_____________________________________
Melee Attack—Prehensile Hair: +7 to hit (reach 15 ft.; one creature).
Hit: 11 (3d6) slashing damage.
Ranged Attack—Evil Eye: +9 to hit (range 50 ft./100 ft.; one creature).
Hit: 20 (4d8+3) psychic damage.
Wizard Spell: The witch can cast the followings spells once per day:
Wizard Spell: The witch can cast the followings spells once per day:
Blight
Chain Lightning
Cloudkill
Dominate Person
Feeblemind
Fly
Flesh to Stone
Mass Suggestion
Polymorph
ENCOUNTER BUILDING
Level 11 XP 4500
2 comments:
Looking forward to this one!
Thanks!
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