
This past week we managed to overthrow a tyrannical Wizard King by leading freed slaves from foul experiments designed to decimate a nearby elven stronghold.
One, for instance, is that if your To Hit roll is exactly your opponent's AC, you only do half damage.
I don't know why, but I really dig this rule and might steal it.
The group I'm playing with is much younger than I am, and in fact, are the first core group of Magic Tournament players that started with me close to a decade ago.
It's very fulfilling to have built a real friendship with all of them, and oddly it started with Tony convincing me to start running Magic Tournaments on Mondays...
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