Saturday, June 2, 2012

D&D Next: Tonberry Rogue Pre-Gen

Until I saw my player's stuffed tonberry, I'd never heard of these adorable murderers. I kind of used the bumping the damage die with a weapon to extra effect here. I gave it a bump for the tonberry race, I removed 10 feet of movement for a bump and I removed the halfling's Luck racial ability for a bump.

Race Tonberry
Class Rogue Level 1
Background Scavenger
Theme Nemesis

Initiative +3
AC 17
HP 14

Str 9 (-1) Dex 16 (+3) Con 14 (+2)
Int 13 (+1) Wis 13 (+1) Cha 16 (+3)

Space/Reach 5 feet/5 feet
Speed 20 feet

Melee Attack dagger +5 (1d10+3 piercing)
Ranged Attack hooded lantern +5 (2d4+3 radiant)

Tonbery as PC Race

Naturally Stealthy: You can hide behind creatures that are larger than you.
Deadly: Raise the damage of daggers by 3 steps.

Rogue Scheme: Scout 
Climbing +3, Perception +3, Stealth +3

Skill Mastery: When you make a check using a skill in which you have training your minimum die result is 10.
Sneak Attack: When you hit a target with an attack that has Advantage, the target takes 1d6 extra damage from that attack.

Tools of the Trade: Camouflage

Weapon and Armor Proficiencies: You can wear light armor and use finesse weapons and simple weapons.

Background: Scavenger
Dungeoneering +3, Natural Lore +3, Survival +3

Feature: Scavenger’s Luck
Once per day, when you would make a saving throw, you can call upon your survival skills to gain Advantage on the saving throw.

Theme: Nemesis

Feat: Karma
Benefit: Once on your turn, you can expend a use of Karma when you hit with an attack. You deal an extra 1d10 piercing damage. You can use this feat three times per day.

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