Friday, October 11, 2019

Night Shift: Veterans of the Supernatural Wars: Playing a Monster



I'm extremely excited for Jason Vey and Timothy Brannan's Night Shift: Veterans of the Supernatural Wars Kickstarter. It takes Old School ADnD-style rules and merges it with Buffy the Vampire Slayer, Supernatural, and Charmed. It's a setting that we all love with a rule's set we all know.

Thanks to the kindness of Jason and Tim, I've gotten a small glimpse of the game. Most of the characters in the game are Humans, but the Supernatural race/species is available. 

I think it is ingenious that the Supernatural allows you to pick and choose abilities to build a Fey, Vampire, Werewolf, or other type of creature that prowls the night. This class is represented by the Fey in the Quickstart that was published earlier this week.

I'm going to do a character creation walk-thru by building a Supernatural, in this case Hiram Lang, a Werewolf.

The Ability scores of Night Shift are rolled as we are all familiar with ADnD: 3d6 in order, 4d6 drop the lowest and assigned by the player, or a point buy method.

Ability modifiers range from -3 to +4.

The Quickstart shows us that you may choose one Ability to be your Primary, two Abilities to be your Secondary, and the rest will be Tertiary. Primary and Secondary Abilities gain bonuses as you gain levels and are added to Ability Checks.

I'm going to make Hiram's Strength his Primary and denote it with a * and Dexterity and Constitution his Secondaries and denote them with **.

The Supernatural allows you to add a bonus to one Attribute and Hiram's Strength will get that bonus.

I can choose one ability from the Witch class and I decide on Wild Form at 1/Day.

As a Supernatural Hiram heals damage per Hour, as well as per Day.

Hit Points are 1d8, I rolled 7 and have no Con Modifier.

Supernaturals also gain a bonus to Saving Throws against supernatural attacks, magic, and spells.

A Supernatural's attacks are considered supernatural for the purpose of overcoming a being's immunity to normal weapons, if they have it.

There's a cool twist that I like too, after 3000 XP, a Supernatural may choose a Class. I think it's a great idea and am glad it is here, in the Quickstart, the Fey is a Veteran. 

Aside from equipment, Hiram is done and here he is:




Hiram Lang, Werewolf

Strength 13*           (+1)
Dexterity 9**          (+0)
Constitution1 11** (+0)
Intelligence 5           (-2)
Wisdom 13              (+1)
Charisma 10           (+0)

Hit Points 7

When Hiram gets 3000 XP, as a player, I can choose from the following Classes: Chosen One, Sage, Veteran.

I made this character in 10 minutes at the most. This is one of my favorite genres with rules that I know and love.

I hope my readers take a moment and back this on Kickstarter.

I'll also be posting an Actual Play in the next few days, as I'm running the Quickstart tonight.

1 comment:

Timothy S. Brannan said...

Sweet!

This looks fantastic.

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